
Melvor idle superheat Offline#
In addition to over 20 skills to level up, there’s offline progression, cloud save compatibility, an integrated Bank/Inventory system and more! And thanks to its regular updates, the adventure continues to grow all the time.

Conquering brutal dungeons and toppling boisterous bosses has never been quite like this before… It doesn’t just end with Woodcutting, Smithing, Cooking and Farming either – take your finely honed tapping abilities into battle and face off against 100+ monsters using your Melee, Ranged and Magic skills. What strategy will you conjure to achieve maximum skillage? This means all the hard work you put into one skill will in turn benefit others. Whether you’re a RuneScape newbie, a hardened veteran, or simply someone looking for a deep but accessible adventure that easily fits around a busy lifestyle, Melvor is an addictive idle experience unlike any other.Įvery skill in this game serves a purpose, interacting with the others in interesting ways. Maxing 20+ skills has never been more zen. Melvor Idle is a feature-rich, idle/incremental game combining a distinctly familiar feel with a fresh gameplay experience. Please note that if selecting the 'Economy Air' Shipping option, this does not come with tracking updates, and can take many weeks to deliver. Master Melvor’s many RuneScape-style skills with just a click or a tap. Melvor Idle - Official Shop Games by Malcs. Inspired by RuneScape, Melvor Idle takes the core of what makes an adventure game so addictive and strips it down to its purest form! Magic spells that allow the player to magically turn ores into bars. Here is some important information about the game: This Patreon is a direct support mechanism for the Developer, Games by Malcs. (edited again because I also had forgotten runecrafting skillcape lol.Melvor Idle is a Web-Based Idle RPG Inpsired by RuneScape, and published by Jagex. 2.3 total mining actions with gloves for 1.6 runite, 0.8 dragonite, 2.5 coal from mining, and 2.3 coal from the skillcape.) (edited to include mining skillcape which makes things look a bit better for smithing. I also haven't accounted here for the coal you get from the mining skillcape with the SH4 method, which might not be much but it would at least let you save a few runes by occasionally using SH3 instead of SH4. I haven't done math with gem gloves but I doubt it would make smithing look better. Signet Ring would seem to be roughly even between the two methods, and adding Crown of Rhaelyx saves a lot of runecrafting actions without providing any similar asymmetrical benefit to smithing. So yeah, I can't really imagine smithing comes out ahead in any fair comparison of mastery levels with any gear set. (2 + 1)/2/1.07 ore actions + 2 rune actions + 1 smithing action for 3 bars = 1.47 actions per bar. Then for smithing, with mining gloves and with 7% chance of double ore: Let's pretend we never have to worry about depleting nodes, or we're manually switching between dragonite and runite, or whatever. That comes out to about 2 actions total for the runes. Runecrafting skillcape cuts the precursors down to (5/7 + 4/7 + 1/4)*.65. Each rune action eats maybe half a rune essence on average so there's another ~1/4 of an action to mine the essence. So it's 1 action for your lava runes, 5/7 of an action for your nature and spirit runes, 4/7 for the lava rune precursors. Smithing: 1.6 runite + 0.8 dragonite + 4.8 coal = 1.4 bars

I'll use 80 mastery for the bar smithing skill.

Ignoring Signet Ring for now, which shouldn't matter if my intuition about SH4 being massively better than regular smithing is correct.
